Swallowfeld Players' Guide, RPG, D&D
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S
WALLOWFELD
A Pathfinder Roleplaying Game supplement by Creighton Broadhurst suitable for low‐level play
The village of Swallowfeld stands hard against the turbulent waters of the Lonely Coast and the forbidding depths of a
trackless, primeval forest. A hard, frontier place hemmed in by danger without and threatened by a lurking darkness within,
the village is in dire need of doughty protectors.
Swallowfeld
presents detailed information on village life as well as ten locations and twelve NPCs of note. A GM can use the
village as the perfect base from which neophyte adventurers can explore the surrounding area or as a waystop on the road
to adventure. Although Swallowfeld’s default location is
The Lonely Coast
(a free 30‐page, extensively bookmarked PDF
available from ragingswan.com) it is easy to include in any GM’s campaign.
C
REDITS
U
PDATES AND
N
EWS
Design
: Creighton Broadhurst
Development
: Andrew Hodges and Eric Menge
Editing
: Eric Menge
Cover Design
: Simon Butler
Layout
: Creighton Broadhurst
Interior Artists
: Larry Elmore, V Shane and Maciej Zagorski
Cartography
: Philippa Broadhurst
Visit ragingswan.com to sign up to our weekly newsletter
containing regular updates about our print and PDF
products as well as information on our range of free
downloads and product previews.
E
RRATA
We would like to think
The Lonely Coast
is completely
error free and that absolutely no mistakes have crept in
during design or editing. However, we are realists. So in
that spirit, we shall post errata for this supplement three
months after first release on ragingswan.com. We aren’t
going to be correcting typos and spelling errors, but we
will correct any game mechanic or balance issues that
come to light.
Dedicated to Steve Norman and Jon Dobbie; gamers,
sorely missed.
B
ONUS
M
ATERIAL
Thank you for purchasing
Swallowfeld
; we hope you enjoy
it and that you check out our other fine print and PDF
products. We at Raging Swan are committed to providing
first class web enhancements for our products. Visit
ragingswan.com to download bonus materials including
maps, reorganised stat block listings, additional
encounters and more!
C
ONTACT
U
S
Email swallowfeld@ragingswan.com with questions and
comments about this supplement.
Product Identity
: All trademarks, registered trademarks, proper names (characters, deities, artefacts, places and so on), dialogue,
plots, storylines, language, incidents, locations, characters, artwork and trade dress are product identity as defined in the Open
Game License version 1.0a, Section 1(e) and are not Open Content.
Open Content
: Except material designated as Product Identity, the contents of
Swallowfeld
are Open Game Content as defined in
the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game
Content may be reproduced in any form without written permission. The moral right of Creighton Broadhurst to be identified as the
author of this work has been asserted in accordance with the Copyright Designs and Patents Act 1988. ©Raging Swan Press 2009.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying
Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See
guarantee compatibility, and does not endorse this product.
To learn more about Raging Swan Press, visit ragingswan.com. To learn more about the Open Game License, visit wizards.com/d20.
Published by Raging Swan Press
1st printing, April 2010
2
I
N
Y
OUR
C
AMPAIGN
Joliffes as evil cultists or identify Tryfena as a
doppelganger.
Although the village of Swallowfeld’s default location lies
upon the Lonely Coast, it can be inserted into almost any
GM’s home campaign with a minimum of effort. (In a
GM’s campaign, the Lonely Coast could be the possession
of a far away kingdom.)
The
Lonely Coast
, a free web supplement, presents
more details of the Tangled Wood and the surrounding
area. Check out ragingswan.com for more information.
A
BOUT THE
D
ESIGNER
Creighton lives in Torquay, England where, apparently,
the palm trees are plastic and the weather is warm. He
shares a ramshackle old mansion with his two children
(“Genghis” and “Khan”) and his very patient wife. He is
famed locally for his unending love of booze and pizza.
His freelance credits include work with Wizards of the
Coast, Paizo, and Expeditious Retreat Press. You can check
out his blog at raging‐swan.livejournal.com.
U
SING THIS
W
EB
E
NHANCEMENT
The GM can provide this handout to the players once they
have become familiar with Swallowfeld and its folk. The
handout contains only information generally available to
the PCs through normal day‐to‐day interaction with the
folk of the village. For example, it does not identify the
T
HE
L
ONELY
C
OAST
A Pathfinder Roleplaying Game adventure locale by Creighton Broadhurst suitable for PCs
level 1‐5
The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless
forests separate the folk of the Lonely Coast from the gaudy lights of civilisation. Pirates
and slavers ply the southern storm‐tossed waters while goblins and other foul things creep
through the gloom of the Tangled Wood that seemingly chokes the forgotten holds and
sacred places of the Old People. Deep within the forest, a narrow, rock‐choked defile piled
deep with shadow cuts through a nameless range of rugged, tree‐shrouded hills birthing
dark, fearsome legends of terrifying monsters and glittering, doom‐laden treasures. The
perils of the Lonely Coast are legion and thus there is always a need for those with stout
hearts and skill with blade and spell or for those merely hungry for glory to defend
humanity’s most tenuous enclave.
R
ETRIBUTION
Retribution
, a Pathfinder Roleplaying Game adventure for four 1st‐level characters takes
place in the nearby Priory of Cymer.
In the frozen depths of winter, murderous winds mercilessly batter the crumbling Priory of
Cymer. Within, trapped by their duty and the heaped snowdrifts that render travel near
impossible, the few remaining faithful huddle together and tend the sacred places of their
forbearers. With the weather worsening, nerves fray and tempers snap as the wind howls
its mournful dirge for the forgotten dead of a fallen time. But the worst is yet to come. One
of those trapped within holds a murderous grudge that only blood can expunge and as the
storm reaches its savage height terrible revenge is wrought amid the frigid halls and faded
glories of a bygone age.
3
S
WALLOWFELD
N
OTABLE
F
OLK
A few of the villagers are of interest to adventurers.
Beryan Teague
(female half‐elf warrior‐type): Once an
adventurer, Beryan takes her role as village protector
very seriously. If not loved by the villagers, she has
earned their respect many times over.
Jory Mayne
(male human wizard): A wizard and a
drunkard, Jowen’s drink‐fuelled exploits are the butt of
many village jokes and anecdotes.
Kenan Dobell
(male human priest [Conn]): A pleasant,
but superstitious man.
Kitto Joliffe
(male human): Kitto is the village miller. A
strong, sour‐faced man, Kitto’s desire for a child is well
known throughout the village.
Maban Tangye
(male human): Welcoming to all, the
innkeeper is obsessed with cleanliness and rents his
rooms to anyone with coin.
Mellyn Vosper
(female human hunter): Shy and quiet,
Mellyn is the best archer and hunter in the village; she
knows the near reaches of the Tangled Wood better
than anyone else.
Melor Keast
(male human): The village reeve, Melor is
unpopular but honest.
Myghal Endean
(male human): The village flirt and an
incorrigible letch, the blacksmith lives above his
workshop. In his early forties, he is (unsurprisingly)
unmarried.
Sir Talek Annear
(male human warrior‐type):
Commander of Kerensa’s Hold and son of a minor
nobleman, Sir Talek is obsessed with duty and honour.
He is a sour individual.
Sowena
(female human): The village children fear this
terribly scarred, wizened old woman.
Ruler
: Lord Kenver Locher
Government
: feudal fief
Population
: 526
Alignments
: LN, N, CN, NG, NE
Languages
: Common, Goblin
Fortifications
: Kerensa’s Hold
Resources
: lumber, foodstuffs, furs, slate and tin
Sites of Interest
: the Babbling Monolith, the White Fall
Authority Figures
: Beryan Teague, bailiff (female half‐elf
warrior‐type); Kenan Dobell, village priest (male
human priest); Melor Keast, reeve (male human); Sir
Talek Annear, Lord Warden of the Lonely Coast (male
human warrior‐type)
N
OTABLE
L
OCATIONS
A few of Swallowfeld’s buildings are noteworthy.
1.
The Wolf’s Head
: Swallowfeld’s only tavern and the
social centre of the village Maban Tangye and his
inquisitive wife know much of what occurs in the village.
2.
Grist Mill
: The childless Kitto and Tecca Joliffe run the
mill. Devastated by the tragedy of a stillborn son there is
little joy in their lives.
3.
Kerensa’s Hold
: Built by the ferocious warrior woman
Kerensa Faull a garrison commanded by Sir Talek Annear
now use this small fortress to patrol the locality.
4.
The Crumbled Tower
: The drunkard Jory Mayne dwells
within the Crumbled Tower. A moderately skilled mage,
Jory is a slave to alcohol and willingly crafts minor magic
items in return for gold.
5.
Church of the Father
: This simple building is the village’s
spiritual heart and home to Kenan Dobell.
6.
Blacksmith
: Wind chimes hang thickly from the gables of
Myghal Endean’s home.
7.
Tryfena’s
: Swallowfeld’s trading post and the only place
in the village selling finished goods of interest to
adventurers. A stockade protects the trading post as
does a motley band of six guards.
8.
Melor’s House
: Here dwells the village reeve; his house
is the most impressive in the village.
9.
Mellyn Vosper’s House
: A small, impeccably kept house.
10.
Hovel
: The oft‐shunned Sowena dwells in a ramshackle
house at the edge of the village.
Tecca Joliffe
(female human): Wife of Kitto, Tecca enjoys
showing off her comparative wealth to her neighbours.
Tryfena
: (female human): The only trader in the village,
Tryfena can procure almost any item from her contacts
in Wolverton (given time and coin).
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5
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