SWAT 4 Map Editor Tutorial [3-9], Własna mapa w SWAT4

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Deadmanۻs Idiots Guide To Mapping: A SWAT 4 Tutorial ...
DeadmanÓs Idiots Guide To Mapping: A SWAT 4 Tutorial.
IV: Static Meshing
Before we do so let's click on the red brush builder in the top view port which looks like the picture
below. Click on the on the red box somewhere one the lines to highlight it. It should change to a bright red
color. Hold down shift and the left mouse button and move it over so that it's not in the way. Make sure to
also do this in your side viewport as well so that it's out of the way. We will need it later but for now let's
concentrate on your newly subtracted room.
Now for the fun part of the mapping process. Adding objects to fill your room. This part to me is like
building a House in the game The Sims. If any of you have played it almost the same concept goes here.
You'll have to rotate, Lower and set the object exactly where you want it. Much easier than that
worldcraft crap. Let's continue by adding a few arcade games and Pool tables and a bar.
Ok so let's find a place to set up some pool tables. First off all we got to find some pool tables to set up.
Let's open up the static Mesh Browser. Ok click file and open and let's open the paradise_sm file. Now
scroll down and you'll see a pool table labeled para_pooltable. Select it and minus out of the browser and
let's fine a spot to place it in our map. Let's click in our Dynamic viewport and scroll up away from the
map so that we can look down from a bird eyes view of the room so that we can see the whole floor like
in the picture below.
Now let's place a pool table somewhere in this room. I'm going to place at least 3 pool tables in a row near
the top of this room. If you look at the picture below you'll see where exactly ill place the pool table. Now
to place the table on the map lets right click somewhere on the floor and click on add static
mesh:Paradise_sm.para_pooltable.
Now your room should look like this from up top.
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Deadmanۻs Idiots Guide To Mapping: A SWAT 4 Tutorial ...
Now if you didn't place the pool table right you can move it right to left by highlighting the pool table and
click/holding down the shift and left mouse buttons and moving your mouse right or left. To move it up
and down hold down the shift key and the right mouse button and move right or left to move the pool
table up and down. Now that it's set we want to make sure that it is touching the ground. So let's click on
our top viewport and change it to the side viewport. Once you change to the side view lets zoom in on the
bottom portion of the pool table by click and holding both mouse buttons and moving up to zoom out and
down to zoom in. Once you do this you'll notice that either your pool table is not touching the ground or it
is. Mine looks something like below.
If you notice the legs are not touching the floor. We want the bottom blue line of the leg to be
perpendicular with the floor. So let's highlight the pool table by clicking on it in the side viewport and
while holding down shift and the left mouse button move it down just a hair so that it is even with the
floor.
Now let's do the same and add two more pool tables that are side by side with this one. Right click
somewhere on the floor and hit add static mesh pool table again and do it twice. So that now you have 3
pool tables in your map. So now we are going to line them up since they probably look like this below.
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Deadmanۻs Idiots Guide To Mapping: A SWAT 4 Tutorial ...
This is fine because now we will even them up a bit. First lets go back to your top view port shall we so
we can space them out a little. Let's click on the middle move table and move it a bit so that there's a good
gap between it and the first one and do the same with the third one and space it a bit from the second one.
Don't worry about lining them up properly yet we will do that in the front view and side view. For now it
should look like this.
Ok let's go to the side view so that we can line them up perfectly and have them touching the ground. If
you click on the side view you'll see a juggled up picture like so.
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Deadmanۻs Idiots Guide To Mapping: A SWAT 4 Tutorial ...
This is fine since we can just highlight one of them and move it like we did before. So lets do that and
make sure to line it up to where you can only see the first one in view you don't have to worry we can also
do this in the front view this is just to make sure that the pool tables are in line together If you see my
picture below you will notice that they are lined up perfectly now and our touching the ground. Click on
the front view to make sure they are touching the ground.
Now our room is starting to look like something so next thing we are going to do is add a bar and some
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Deadmanۻs Idiots Guide To Mapping: A SWAT 4 Tutorial ...
stools on the far end of the room along with some arcade games since this is an arcade/bar room. So again
let's open up the static mesh browser and let's find us some sort of a long counter like item that could be
our bar. Open the paradise_sm file again and look for a mesh called para_bar. This will be the starting
point for our bar. Let's click on it and add it to our room just like we did with the pool table by clicking on
the floor somewhere on the floor near the back of the room like in the picture below.
Now we are going to align it with the left wall and the floor so let's go to the side view port and the top
view port and make sure that it is aligned perfectly with the floor and the left wall. Like below but also
make sure to move it away from the back wall so that there is room to get through there. If you want to
make sure you can walk behind the bar than add a player start and play the map and see if you have
enough room to do so. We will be adding more to this so you want to give enough room.
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