SWAT 4 Map Editor Tutorial [8-9], Własna mapa w SWAT4

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Deadmanۻs Idiots Guide To Mapping: A SWAT 4 Tutorial ...
DeadmanÓs Idiots Guide To Mapping: A SWAT 4 Tutorial.
XII: Adding Starting Points
So we have gotten this far we have added doors, meshes, rooms, and even suspects and civilians drew
paths, fixed (hopefully) errors and we are ready to test our map out with AI's. Well good for you. We
already know (hopefully) how to add a Player start because I told you before how to by right clicking on
the map and clicking on Add Player Start here. Well now we need 4 AI officers to accompany us on our
journey to rid our map of Suspects and save the hostages. So let's add some Swat AI starting points for a
co-op. To do this we need to first just like the player start is right click on the map and click on Add
Officer Start Here. Do this 4 times so that we have one player start and four RED Officer starts. I'm using
my bathroom for an example on this one but this is what it should look like.
Ok they are ready but one problem they are all red 1 starts so this wont work we need to make them red 1,
red 2, blue 1, etc so to do that lets double click on one of them and bring up the properties menu. AT the
top you will see a label called Officer Start type. Let's used the drop down arrow and change that to
RedTwoStart like this.
Do the same for the other two but leave on of them as Red1 so now we should have red1 & 2, Blue 1 & 2
like this.
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Deadmanۻs Idiots Guide To Mapping: A SWAT 4 Tutorial ...
Now are map is ready for co-op and single player modes however we need to change some stuff in the
level properties so open that back up and I'll show you what we need to change. Once you are in the level
properties go to Label and change it to the name of your map for instance the name of my map is
ClubATL so my label will be ClubATL. This is very important or you may have trouble running the map
lol, like I did my hands and gun would not move but I would and they would just float there, anyways.
Now once you do that we need to go down to Level Summary and fill out that info like I did and make
sure to add the supported mode as MPM CO-OP.
Now we are done and we can play our Map as a coop so how do we make it a barricaded suspect's map
for TDM style play. Well first of all we make sure we save our new co-op map that we just made as
SP-ClubATL. Now we want to make this same map a Barricaded suspects map so let's re-save it but this
time save it as MP-ClubATL. Now we have to ClubATL maps one for SP and one for MP. So for our MP
map we don't need the suspects so let's delete them out and our swat AI points and our damn hostages and
we can add our swat and Suspect mp clusters for spawning our net player friends.
To do that open up the class browser and go down to almost the very bottom and you will see what's
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Deadmanۻs Idiots Guide To Mapping: A SWAT 4 Tutorial ...
called a SwatMPCluster. We need to highlight that like so.
Once we have highlighted it lets minus out of the browser and right click on the area we want to set the
cluster and click on Add SwatMPStartCluster here. Now we have a center which looks like a nucleus and
16 starting points surrounding it.
We need to spread the starting points out a bit from each other or we will get errors but to do so we need
to unlock our MPcluster just like we did our doors by going back to the class browser and clicking on the
Actor groups tab at the top. Once there right click on SwatMpStartcluster and click unlock like I did
below.
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Deadmanۻs Idiots Guide To Mapping: A SWAT 4 Tutorial ...
Now once you have unlocked it you can move the different numbered swat starting points around the area
so that there's are no too close errors. I hated those errors for the life of me. Now we need to make
another SwatMPStartCluster for our suspects so somewhere on a different side of our map do the same
thing you just did here add the cluster to your map and unlock it but before you move them around we
need to change it into a terrorist cluster instead of a swat cluster. To do that we simply double click on the
"nucleus" of our cluster that looks like this
and bring up our cluster properties. Under the properties
down at the very bottom we see a tab called start cluster. Click the + sign next to it and beside cluster
start change it from MPT-Swat to MPT-Suspects like so also make sure to set the bottom two values to
false for UsiInRapidDeployment and UsiInVIPEscort.
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Deadmanۻs Idiots Guide To Mapping: A SWAT 4 Tutorial ...
Now we are almost ready to play our map online except we need to change some stuff in our level
properties so open that up and like we did earlier under the level summary tab lets change the supported
mode play from MPM-CO-OP to MPM-Barricaded Suspects like so.
Congrats you just made two maps that are playable on swat4 as a Co-op Single player and a barricaded
suspect's mode map. Good Job see we knew you can do it now time for some more additions and
interesting things to add to our map.
****To make your single player map a online Co-op map simply add a SwatMPStartCluster on
your SP map so that Friends can play with you online and that's it!!!!!*****
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